| Visual RPG 9.0 Language Tour |
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Classes are important in object-oriented programming because they allow you to
group related items as a unit as well as control their visibility and
accessibility to other procedures. Classes also can inherit and reuse code
defined in other classes.
In This Section
- Classes - Blueprints for Objects
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Provides an overview of encapsulation, inheritance, and shared members.
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Classes vs. Standard Modules
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Explains the differences between classes and standard modules.
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Object Lifetime: How Objects Are Created and Destroyed
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Discusses creating and disposing of class instances.
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Using Constructors
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Discusses how to initialize new instances of classes and dispose of resources
when they are no longer needed.
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Class Properties, Fields, and Methods
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Explains the fields, properties, and methods that make up a class.
Related Sections
- Creating and Using Objects
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Demonstrates how to create and use instances of classes.
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Inheritance
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Describes how to define classes that serve as the basis for other classes.